![]() ![]() However, them putting 20 hours to “beat” the game almost shamed me. As I said, some runs are harder than others, but when I see “roguelike” in the description I don’t usually think I am going to beat it without stress. It’s to see how flexible you are given the changing circumstances. No doubt there are some cards that I would love to always have in my deck, but the point (I assume) isn’t to make the game easy for you. ![]() While the starting deck doesn’t get larger, it does change things up and that’s kind of the point. While you may not be able to pick specific cards to start out, you can spec into having the game randomize basic attack and/or defense cards to something nicer for a cost. This can lead to health boosts or map vision bonuses and more. When you get into the more difficult fights, you get “pages” that you’ll use to fill out your skill tree. I do like devs trying out new ideas and concepts. I can understand where they’re coming from, but is it a truly bad thing? The game is different from others out there and this is a good thing. I’ve seen some people complain about this on Steam. There’s no, “I want to pick specific cards to start with”. Every game you start will give you a small number of cards and you’ll build from there. On that same note, it’s a lot more RNG than I expected compared to others that I’ve played. It’s so good in fact the game can’t keep up with it and you may encounter framerate issues. ![]() There are pros and cons with the with each card (with power(s) and cost) so you need to pick wisely. Then there are other times when I just couldn’t put a deck together to get me past the first level. (My Switch is just rude to ignore me when I talk to it.) There have been times when the cards I got had amazing synergy and the damage I could pull off was ridiculous. More than a few times I’ve had to change my strategy because the game doesn’t want to give me what I’m telling it to. You’ll have to curate your deck the best way you can given the options as they come up. Having a plan going into a new game doesn’t always work. Throughout the game you will have options to pick up or pick between a few different cards to expand the starting deck and some gems along the way to give them bonus effects. As you progress you gain access to newer and stronger cards that can help make your odds better. If you haven’t played a deckbuilder before, they boil down to planning and strategically picking your cards and then hoping that RNG doesn’t screw you over like it probably will when it’s least convenient. Let your enemies do that when you don’t have enough Block cards. Never kick yourself in the face if you don’t have to. Read, read, read READ! Man, I’ve made many mistakes in this game by not reading the cards or the buffs and debuffs. Will it though? Will it really? Let me break the game down and give you my two cents. I saw the promo video found on Steam/YouTube and it’s telling you how it will possibly be your new favorite deckbuilder and whatnot. Maybe I’m just being cynical or maybe I’m just tired of being lied to. However, when critics in the gaming website/blog-sphere start spewing overwhelming praise on something, red-flags go up for me personally. However, being a fan of some in the genre and having learned that this game takes place in the same universe of Fearia (another game by the same people which I really enjoyed), I was more than willing to give I a spin. There are numerous others, but they just aren’t my first pick when I think of a fun game I want to play. Roguebook is a roguelike deck-builder and while I’ve played a few before, I’ve enjoyed maybe three: Loop Hero, Race for the Galaxy and Hearthstone (…kind of). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |